Quick Start Guide for
Eschaton!
Eschaton! is a
collective strategy game played within the context of the State of Play VI
Conference. In this game, each conference
participant will be a member of a particular Faction,
attempting to destroy the Conference once and for all. They will do this
by collaborating with their Faction members to construct some manner of a Hideous
Device from a collection of Resources that are obtained by Crafting,
Trading, Stealing, Killing, and Defending.
During the
conference, each Faction will have a designated home base area where
members can meet and discuss. This is also where a member of your Faction
will be to handle the tally sheet, where the number of Resource Cards will
be recorded.
Game Administrators
will be on hand during the conference to administer certain tasks and to
answer questions. The Game
Master is denoted by a black baseball cap with a big yellow question
mark on it; the Game
Assistants are denoted by black baseball caps with big yellow exclamation
marks on them.
There are
three stages of the game:
Armature Stage:
Factions will
have to obtain a number of Resource Cards by Crafting, Trading, and
Stealing using the Action Cards provided. Each Action Card has directions
as to how to execute the move. Here are the general
Actions:
· Craft-
Each Faction has the ability to create their own type of Resource Card by
following the instructions on the card. There are predetermined Resource
Cards for each Faction: Stationers craft Precedent Cards, Collectivists
craft Giberish, etc. The
crafting action does not require involvement of any other
player.
· Trade-
Each Faction can trade with another predetermined Faction. The trade must
be offered and accepted. Only the Faction’s own Resource Cards can
be used in the trade. For
example, Cultists can only trade away Demonic Power Cards, Engineers can only trade
away Blueprint Cards, etc.
· Steal-
Each Faction can also force a specific other Faction member to give up one
of their Resource Cards. However, you will have to destroy (tear up) one
of your own Resource Cards in the process of completing the action. (This
means you cannot complete the action without one of your
Faction’s Resource Cards!)
In order for
each Faction to receive their Armature, they will need a Secret Sauce Card
in addition to a specified number of Resource
Cards from Crafting, Trading, and Stealing. The task to receive
your Secrete Sauce Card will be announced at the dinner on June
19th.
Once you have
combined your Resource Cards and your Secret Sauce Card, turn them in to a
game administrator to receive your Armature Card.
Power Supply Stage:
In this stage
you will have to obtain Resource Cards by Crafting, Killing, and
Defending.
· Craft-
same as before.
· Kill-
With this action you may wipe out all of a person’s personal Resource
Cards by pairing up with a fellow Faction member and cornering the victim
designated on your Kill Action Card. Much like the Steal action, to
complete this each attacker will have to destroy one of their own Resource
cards whether the Kill is successful or not.
· Defend-
This action is the same for every Faction. Use this card (called the “shield of Great Shielding
Defense”) while someone is trying to perform a
“Kill” action on
you. If successful, the attacker will have to tear up a
Resource Card, and the defender can go to a
game administrator to receive a special
Flux Decapitator Card.
Once your
Faction has received enough Resource Cards from Killing and Defending, a
game administrator will give you a Power Supply
Card.
Device Stage:
The World-Ending Ritual will involve a specified number of faction members convening in the presence of alcohol, and invoking a series of engineering processes/legal terms/arcane mutterings/internet memes which spell out the word "CHEERS".
Watch the Video Tutorial for the Armature Stage
FAQ
Where do I find other people in my
Faction?
Each Faction will have a poster that signifies their Faction, either on the first floor or basement level.
Can I destroy any Resource Card when I use a Steal or Kill
Action?
No, you must destroy the Resource Card that is particular to your Faction. If you do not have a Resource Card to destroy then you cannot complete the Action if it is required.
Collectivists: First floor, far corner, by the coffee.
Cultists: Behind Rock Band
Stationers: In the basement, next to the computer lab.
Engineers: In the basement, to the right of the projection screen.
How do you keep score in this crazy game?
There is a Tally Sheet at your HomeBase. Each Faction should submit a tally twice on Friday and twice on Saturday.
The Factions that are in the lead will be posted on a board behind the Game Administrator's desk.