| Wagner James Au is a contract
writer and embedded journalist for Linden Lab, for which he publishes New
World Notes (secondlife.blogs.com/nwn), a blog devoted to covering Second
Life as an emerging society. He reviews computer games for Wired
Magazine and covers gaming as an artistic and cultural force for Salon,
for which he has also written on politics, film, high tech, and pop
culture. James has written on these subjects for the Los Angeles
Times, Lingua Franca, Smart Business, Feed, Stim, Reel.com, and for Game
Slice, Computer Gaming World, and Game Developer. He's spoken about
gaming for PRI's "To the Best of Our Knowledge" and the
Australian Broadcasting Corporation, and his work for New World Notes has
been profiled in the San Jose Mercury, Wired, Press Time, and the
Frankfurter Allegmeine in Germany. He has spoken about his work as
in-world reporter Hamlet Linden for South by Southwest in Austin and the
Education Arcade in Los Angeles. As a game developer, he was a contract writer on Electronic Arts' "Majestic", a writer/designer for the MOVES Institute's "America's Army: Soldiers", and a designer for "The Eternal City", an early MMO. As a screenwriter, his sci fi-action script "Future Tense" was optioned by Canal Plus. As a fiction writer, he has written short stories for Salon, Nerve, Future Sex, and R.U. Sirius' *How to Mutate and Change the World*. He has a Bachelor's in
Philosophy (with emphases on politics and epistemology) from the University of Hawaii ('90).. Panel: The State of Play |
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Jack M. Balkin is Knight Professor of Constitutional Law and the First Amendment at Yale Law School. Professor Balkin is founder and director of the Information Society Project at Yale Law School, an interdisciplinary center devoted to the study of law and the new information technologies. He is a member of the Advisory Board of the Internet Content Rating Association (ICRA) as well as a founding member of the Conference on Law, Culture, and the Humanities. A prominent legal theorist and constitutional scholar, Professor Balkin's work ranges over many different fields, from philosophy to politics, from theories of cultural evolution to legal and musical interpretation. His books include Cultural Software: A Theory of Ideology, The Laws of Change: I Ching and the Philosophy of Life, Processes of Constitutional Decisionmaking (4th ed., with Brest, Levinson and Amar), and What Brown v. Board of Education Should Have Said. Panel: Avatar Rights,
Virtual Liberty, and Free Expression in Virtual
Worlds |
| Richard Bartle co-wrote the first virtual world,
MUD ("Multi-User Dungeon") in 1978, and has thus been
at the forefront of the online games industry from its very inception. A
former lecturer in Artificial Intelligence and current Visiting Professor
in Computer Game Design (both at the University of Essex, U.K.), he is an
influential writer on all aspects of virtual world design, development,
and management. As an independent consultant, he has worked with most of
the major online game companies in the U.K. and the U.S. over the past 20
years. His 2003 book, Designing Virtual Worlds, has already
established itself as a foundation text for researchers and developers of
virtual worlds alike. Panel: Regulating Virtual Worlds
|
|
| Yochai
Benkler is a Professor at Yale Law
School. His research focuses on the effects of laws that regulate
information production and exchange on the distribution of control over
information flows, knowledge, and culture in the digital environment. His
particular focus has been on the neglected role of commons-based
approaches towards management of resources in the digitally networked
environment. He has written about the economics and political theory of
rules governing telecommunications infrastructure, with a special emphasis
on wireless communications, rules governing private control over
information, in particular intellectual property, and of relevant aspects
of U.S. constitutional law. Panel: Intellectual Property/Digital Property |
| Betsy Book has participated in, created, and
managed several online community projects since 1995. The recipient of an
M.A. in Art History from the CUNY Graduate Center and Queens College. Ms.
Book currently works at BBI Systems in NYC, where she helps manage several
online communities. Virtual Worlds Review is her latest personal project.
Sometimes she'll also post random thoughts about virtual worlds over at Terra
Nova. Panel: The Culture of Play More info... |
| Edward Castronova obtained a B.S.
in International Affairs from Georgetown University in 1985 and a Ph.D. in
Economics from University of Wisconsin-Madison in 1991. In between, he
spent 18 months studying German postwar reconstruction and social policy
at universities and research institutes in Mannheim, Frankfurt, and
Berlin. From 1991 to 2000 he worked as an Assistant and later Associate
Professor of Public Policy and Political Science at University of
Rochester. Since 2000 he has been an Associate Professor of Economics in
the College of Business and Economics at California State University,
Fullerton. Professor Castronova has authored more than 20 articles in
scholarly journals and is currently preparing a book on synthetic worlds
for the University of Chicago Press. His paper Virtual Worlds is
the most-downloaded economics paper at the Social Science Research
Network. Professor Castronova is married and has a son. His hobbies
include games and theater. Panel: Intellectual Property/Digital Property |
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| Aaron Delwiche is an Assistant
Professor in the Department of Communication at Trinity
University. He has worked as a technology consultant in both the
private and public sectors; directed a team of interface specialists at
one of Hong Kong's leading web design firms; maintains an award-winning
site on propaganda analysis. His research interests include new media,
youth culture, and global civil society. He teaches media messages,
multimedia design and criticism, and video game theory. Panel: Virtual World Identity |
| Julian Dibbell
author and journalist, has
been writing about digital networks and their cultural fallout for over a
decade. His articles and essays — on subjects ranging from hacker
subcultures to blogger aesthetics to the politics of virtual rape —
have appeared in The Village Voice, Time, Feed,
Wired, and many other publications, both online and off, and have
been reprinted in Best American Science Writing 2002
(Ecco/HarperCollins, 2002), Reading Digital Culture (Blackwell,
2001), Flame Wars: The Discourse of Cyberculture (Duke University
Press, 1994), and other anthologies. He is the
author of My Tiny Life:
Crime and Passion in a Virtual World (Henry Holt, 1998), about the text-based online role-playing game
LambdaMOO, and is currently working on Play Money
(Basic Books), about his year-long attempt to make a living
in the virtual economies of massively multiplayer online games. In
2002-2003, he was a visiting fellow at Stanford Law School's Center for
Internet and Society, where he and Lawrence Lessig cotaught a course on
the social structures of virtual worlds. He is now a contributing editor
at Wired magazine. Panel: Virtual Property/ Real World
Markets: Making a Living in a Virtual World |
| Robert C. Ellickson is a Walter E. Meyer Professor of Property and Urban Law at Yale Law School. He obtained an A.B. from Oberlin and his LL.B. from Yale. Professor Ellickson served as an advisor on the Restatement of the Law, Third, Property-Servitudes from 1987-98 and served as President of the American Law and Economics Association from 2000-01. He has authored various books, including Order Without Law: How Neighbors Settle Disputes and his most recent book Perspecitves on Property Law, Third Edition (with C. Rose and B. Ackerman). Panel: Virtual World Governance and Democracy |
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| Randy Farmer has been developing computer programs since 1976. Recently, he has worked with Second Life and The Sims Online. He has been featured as a virtual communities expert in various magazines and books and co-wrote the paper, The Lessons of Lucasfilm's Habitat (with C. Morningstar). In 2001, he was awarded, along with Chip Morningstar, the inaugural Game Developer's Chice Awards' "First Penguin Award," for pioneering the field of multi-user graphical games. Currently he is a Community Strategic Analyst at Yahoo, Inc.
|
| Carl Goodman is Curator of Digital
Media and Director of New Media Projects at the American Museum of the
Moving Image (www.movingimage.us)
in Astoria, New York, where he oversees the Museum's exhibitions and
applications of computer-based media and technology. Moving Image,
which is dedicated to educating the public about film, television, and
digital media, is the first Museum to collect and exhibit video games. Panel: Virtual World Governance and Democracy |
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Neil Gotanda is a Professor at Western State University College of Law, where he teaches Constitutional Law and First Amendment. He has extensive experience in the classroom and in practice. He taught at California Western, City University of New York, and Duquesne University before going to WSU in 1986. He has also worked with the Asian Law Caucus, California Rural Legal Assistance and the California Fair Employment Commission. His litigation experience includes trials and appeals involving employment discrimination, civil rights, and constitutional law. Professor Gotanda is presently active in the Society of American Law Teachers, the Association of American Studies, the Asian Pacific Americans and Religion Research Initiative, and the Asian Pacific American Legal Center of Southern California. He was awarded the 1997 Clyde Ferguson Award by the Section on Minority Groups of the American Association of Law Schools.
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| Brian Green goes by the online pseudonym "Psychochild". In over six years of professional game development he has done programming, designing, and administrating of online games. Brian co-founded Near Death Studios, Inc. in 2001. Later that year, the company purchased Meridian 59 from 3DO who had shut it down in August 2000. In March 2002, Meridian 59 was relaunched commercially. The Meridian 59 team introduced updated the client in August of 2004 and is looking to continue to maintain the game. Brian is currently working to improve Meridian 59 as well as taking care of the business side of Near Death Studios, Inc. He is quite familiar with the everyday struggles of an independent game developer.
|
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| Robin Harper is Senior Vice President
of Community and Marketing at Linden Lab. Robin Harper joined
Linden Lab in 2002, bringing extensive experience in consumer marketing of
innovative software. Since joining she has been responsible for all
marketing activities, and more recently has added responsibility for
community development and growth. In addition to Maxis and Linden Lab, Harper has held senior marketing positions at Ninth House Network (corporate learning and online education) and at Mondo Media (online entertainment). She holds an MBA in marketing from the University of Chicago.
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| Dan Hunter is the Robert F. Irwin IV Term Assistant Professor of Legal Studies
at the Wharton School, University of Pennsylvania, where he teaches
Electronic Commerce Law and Cyberlaw. He regularly publishes on issues
dealing with the intersection between computers and law, including papers
dealing with the regulation of the Internet, the use of artificial
intelligence in law, and high technology aspects of intellectual property.
He is the co-author of Building Intelligent Legal Information
Systems, published by Kluwer. He has been editor or guest editor of a
number of research journals, including Journal of Law and Information
Science, Computers and Law, and International Journal of
Applied Expert Systems. In 2004, he wrote The Laws of the
Virtual Worlds (California Law Reivew), along with Greg Lastowka. Panel: Virtual World Governance and Democracy | ||||
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|
David Johnson is a graduate of Yale College (B.A. 1967, summa cum laude) and Yale
Law School (J.D. 1972). In addition, he completed
a year of post-graduate study at University College, Oxford
(1968).
Following graduation from law school,
he clerked for Judge Malcolm R. Wilkey of the United States Court of
Appeals for the District of Columbia. Mr. Johnson joined Wilmer,
Cutler & Pickering in 1973 and became a partner in 1980. He recently
retired as a partner of WCP and is devoting substantial time to the
development of new types of “graphical groupware” software
products. His previous legal practice focused primarily on the emerging
area of electronic commerce, including counseling on issues relating to
privacy, domain names and Internet governance issues, jurisdiction,
copyright, taxation, electronic contracting, encryption, defamation, ISP
and OSP liability, regulation, and other intellectual property matters. He
helped to write the Electronic Communications Privacy Act, was involved in
discussions leading to the Framework for Global Electronic Commerce, and
has been active in the introduction of personal computers in law
practice. Currently, he is a Visiting Professor at New York Law
School where he teaches Cyberlaw. Panel: Intellectual Property/ Digital
Property and Workshop: Law on the Screen |
|
Panel: Virtual World Identity |
| Ethan Katsh
is the director of the Center
for Information Technology and Dispute Resolution at the University of
Massachusetts. He is a graduate of the Yale Law School and has
authored three books on law and technology, Law in a Digital
World (Oxford University Press, 1995) The Electronic Media and
the Transformation of Law (Oxford University Press, 1989), and, with
Professor Rifkin, Online Dispute Resolution: Resolving Conflicts in
Cyberspace (2001). His articles have appeared in the Yale Law
Journal, the University of Chicago Legal Forum, and other
law reviews and legal periodicals. His work has been the subject of a
Review Essay in Law and Social Inquiry (Summer 2002).
Since 1996, Professor Katsh has been involved in a series of activities related to online dispute resolution. He participated in the Virtual Magistrate project and was founder and co-director of the Online Ombuds Office. In 1997, with support from the Hewlett Foundation, he and Professor Rifkin founded the Center for Information Technology and Dispute Resolution at the University of Massachusetts. In 2001, he received a grant from the Markle Foundation to improve accessibility to domain name dispute rulings. The domain name dispute database, built in collaboration with the Cornell Law School Legal Information Institute, became publicly available in May, 2003. Professor Katsh chairs the United Nations Economic Commission for Europe (UNECE) Expert Group on ODR and coordinated the 2002 and 2003 UNECE Online Dispute Resolution Conferences. He has been Visiting Professor of Law and Cyberspace at Brandeis University, is on the Board of Advisors of the Democracy Design Workshop, serves on the legal advisory board of the InSites E-governance and Civic Engagement Project and is a Fellow of the American Bar Foundation. Workshop: Dispute Resolution and Trust
Building in Virtual Worlds |
|
| Raph Koster after completing an MFA in
creative writing, joined Origin in 1995 as part of the original Ultima
Online team. While there released Ultima Online and Ultima Online: The
Second Age, and served as lead designer for Ultima Online Live (the
ongoing service for this online RPG) until 1999. He was lead designer for
an unannounced and later cancelled project until 2000. Mr. Koster joined
Verant Interactive at the Austin office in 2000. He
writes and speaks frequently on online game and community issues, and
maintains a website of writings at http://www.legendmud.org/raph/. Several
of his writings, such as The Laws of Online World Design are
frequently referenced in the industry. Panel: Avatar Rights, Virtual Liberty, and
Free Expression in Virtual Worlds
|
| |
| Greg Lastowka is a Professor at Rutgers School of
Law, Camden. He was an
attorney in the intellectual property litigation group at Dechert LLP in
Philadelphia from 2001-04. He has published several articles in
legal and popular journals on the application of intellectual property
laws to new media, including The Laws of the Virtual Worlds
(California Law Reivew), along with Dan Hunter. Greg is a graduate
of Yale University ('91) and a returned Peace Corps volunteer
(Turkmenistan '94 to '96). While serving in Turkmenistan, he
co-wrote the first Turkmen-English Dictionary. He later attended the
University of Virginia School of Law (J.D., 2000), where he was a Hardy
Cross Dillard Scholar, an articles editor of the Virginia Law
Review, and was elected to the Order of the Coif. Following law
school, he clerked for the Honorable Walter K. Stapleton of the United
States Court of Appeals for the Third Circuit. Panel: The Culture of
Play
|
|
Peter
Ludlow is Professor of Philosophy and Linguistics at the University of
Michigan, Ann Arbor. He recieved his B.A. from Bethel college and
his Ph.D. from Columbia University. He has authored many books,
including the most recent Crypto Anarchy, Cyberstates, and Pirate
Utopias (MIT Press, 1999). He started an online newspaper, The
Alphaville Herald which covers events in a Massively Multiplayer Online
Roleplaying Game. The newspaper is now called The Second Life
Herald. Panel: Avatar Rights,
Virtual Liberty, and Free Expression in Virtual
Worlds More info... |
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| Ian MacInnes became an Assistant
Professor at Syracuse University's School of Information Studies in 1999
after spending two years at the University of Minnesota's Carlson School
of Management. Before that he completed a doctorate from the
University of Southern California in Political Economy and Public Policy
and a master's degree at the London School of Economics. He was recently a
Fellow at Harvard's Kennedy School of Government. His current areas
of research include pure digital transactions for content, software, and
services; industry convergence; electronic commerce transformation; trust
and fraud in electronic markets; virtual communities; and business models
for online entertainment. Panel: Work as Play |
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| Alexander Macris is the President & CEO of
Themis Group, the online game consultancy, which he co-founded in August
2001. At Themis, Mr. Macris has led ten engagements consulting on
massively multiplayer games including Anarchy Online, Wish, and the Saga
of Ryzom. Prior to Themis, Mr. Macris founded and served as CEO of WarCry
Corp, which he led to become the industry's second largest online game
community network. Mr. Macris was editor-in-chief and co-writer for Themis
Reports 2002 and 2004, co-designer of two commercially-published tabletop
wargames, and the designer of the Themis Group's proprietary Player
Satisfaction Matrix. He is a graduate magna cum laude of Harvard Law
School, where he authored a paper on the effects of design on online game
communities ("Imaginary Worlds, Real Communities," 2000). Panel: The State of the Industry More info... |
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| Paul Marino is an award-winning Machinima and
animation film director and designer, having worked in this new medium for
the past six years. He leads the Academy of Machinima Arts and Sciences, a
non-profit organization to promote Machinima, as its executive director
and board member. His previous Machimima projects with The ILL Clan
received much praise and recognition, including taking top honors in
Showtime Networks’ 2001 Alternative Media Festival & the
Pixxelpoint International Computer Animation Festival. His latest work is
the world's first book about Machinima: 3D Game-based Filmmaking: The Art
of Machinima (Paraglyph Press, July 2004). As Machinima’s
unofficial spokesperson, Paul has been interviewed, spot-checked and
caviity-searched by the New York Times, USA Today, Entertainment Weekly,
NPR, Wall Street Journal, PBS, ARTE, G4TechTV, the Economist and CNN. In
2003, Paul has led Machinima presentations at the Stuttgart FilmWinter,
SF-MoMA, the Florida Film Festival, DV Expo, and the Austin Game
Conference. He also leads the Academy’s annual Machinima Film
Festival in New York. Prior to his involvement with Machinima, Mr. Marino
was a broadcast graphics and animation professional for 14 years, winning a
number of industry awards, including an Emmy for his animation work for
TBS. Paul can be contacted through the Academy website at www.machinima.org. Panel: Mini Machinima Film Festival |
| Ernest Miller pursues research and writing on
cyberlaw, intellectual property, and First Amendment issues. Mr. Miller
attended the U.S. Naval Academy before attending Yale Law School, where he
was president and co-founder of the Law and Technology Society, and founded
the technology law and policy news site LawMeme. Panel: The Culture of
Play More info... |
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| Dave
Myers is the Direcor of the
Graduate Program and Assistant Professor in the Department of
Communications at Loyola University, New Orleans. He is
the Rev. Aloysius B. Goodspeed, S.J., BEGGARS, Distinguished Professor in
Communications. Professor Myers is the author of
The Nature of Computer Games: Play as Semiosis. Panel: The Culture of Play More info... |
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| Beth Simone Noveck joined the New York Law School faculty in 2002 as Associate Professor
of Law and Director of the Institute for Information Law and Policy. She
also directs the Democracy Design Workshop, a first-of-its-kind
interdisciplinary project dedicated to deepening democratic practice in
the digital age. Professor Noveck teaches in the areas of e-government and e-democracy, intellectual property and constitutional law. A founding fellow and project director of the Yale Law School Information Society Project, she concentrates her research on international information and technology law and policy with a focus on the intersection between technology and civil liberties. With the support of the Rockefeller Brothers Foundation, the Council of Europe and AmericaSpeaks, Professor Noveck is currently at work on the development of an on-line interactive inventory of participative practices in politics, law, business and civil society. Professor Noveck is a founder of Bodies Electric LLC, developer of the Unchat software for real-time structured and democratic group deliberation in cyberspace. She is a member of the Legal Expert Network of the Institute for the Study of the Information Society and Technology (Insites) at the Carnegie Mellon Heinz School of Public Policy and Management and a member of the advisory board of the Nanyang Technical University Centre on Asia Pacific Technology Law and Policy (CAPTEL) in Singapore where she visited as a Fulbright Senior Specialist in March 2002 and in December 2003. Previously she served as a lead expert on the Bertelsmann Foundation expert commission on Internet content regulation and was a United States delegate to the OECD E-Commerce Summit in Ottawa and the European Commission Conference on E-Government in Brussels. She has advised the European Commission Safer Internet Action Plan on self-regulatory approaches to hate speech on the Internet in Europe and the United States. Formerly a telecommunications and information technology lawyer practicing in New York City, Professor Noveck graduated from Harvard University with a Bachelor of Arts in 1991 and a Master of Arts in 1992. She earned a J.D. from Yale Law School in 1997, after studying as a Rotary Foundation graduate fellow at Oxford University in 1993-94 and earning a doctorate at the University of Innsbruck in 1994 with the support of a Fulbright. Panel: Virtual World Governance and Democracy |
|
Cory Ondrejka
is the Vice President of Product Development for Linden Lab, the creators
of Second Life. He joined Linden Lab in November of 2000 and brought
an extensive background in software development and project management.
Most recently, Mr. Ondrejka served as project leader and lead programmer
for Pacific Coast Power and Light's Nintendo 64 title, "Road
Rash." Previous experience includes a position as lead programmer for
Acclaim Coin-Operated Entertainment's first internal coin-op title. Prior
to Acclaim, he worked on Department of Defense electronic warfare
software projects for Lockheed Sanders. While an officer in the United
States Navy, he worked at the National Security Agency and graduated from
the Navy Nuclear Power School. Mr. Ondrejka is a graduate of the United
States Naval Academy, where he was a Presidential "Thousand Points of
Light" recipient and became the first person ever to earn Bachelors of
Science degrees in two technical majors: Weapons and Systems Engineering
and Computer Science.
Panel: Intellectual Property/ Digital
Property |
| John Palfrey is the Executive
Director of the Berkman Center at Harvard Law School. Prior to
his position at the Center, Palfrey was at law firm Ropes & Gray, where he
worked on intellectual property, Internet law, and private equity
transactions. He is a co-founder and a former officer of a venture-backed
technology company. He also served as a Special Assistant at the U.S. Environmental Protection Agency
during the Clinton administration. He also serves on the Board of
Directors of the Charles River Watershed
Association. While attending Harvard Law School, John was a
Teaching Fellow in Internet Law and served as an editor of the Harvard
Environmental Law Review. Panel: Regulating Virtual Worlds More info... |
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| Celia Pearce is a game designer,
artist, researcher, teacher and author of The Interactive Book: A
Guide to the Interactive Revolution (Macmillan), as well as numerous
other articles on interactive media, game design and culture. She
currently holds a position as Research and External Relations Manager for
the Arts Layer of Cal-(IT)2 (California Institute for Telecommunication
and Information Technology), University of California Irvine, where she
has also taught game design and interactive art.
Panel: Virtual World
Identity More info... |
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| David Post is currently a Professor of Law at Temple
University Law School, where he teaches Intellectual Property and the Law
of Cyberspace. He is a Senior Fellow at the National
Center for Technology and Law at George Mason University Law School. He is
also a Fellow of the Cato Institute, and the Co-Founder and Co-Director of
the Cyberspace Law Institute ,
Disputes.org , and ICANN Watch.
Panel: Intellectual Property/Digital Property More info... |
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| Joel Reidenberg is Professor of Law and a past
Director of the Graduate Program in Law at Fordham University School of
Law . He teaches courses in Information Privacy, Information
Technology Law, Intellectual Property Law, International Trade,
Comparative Law and Contracts. Reidenberg has held appointments
as Visiting Professor at the Université de Paris 1
(Panthéon-Sorbonne) , the Université de Paris V
(René Descartes) and AT&T Laboratories - Public Policy
Research . Panel: Regulating
Virtual Worlds More info... |
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| Philip Rosedale has an extensive background in the development and pioneering of streaming technology, having built his first computer in 4th grade, and started his first computer software company while still in high school. In 1995 he developed FreeVue, a low-bitrate video conferencing system for Internet-connected PC's, resulting in the acquisition of his company in early 1996 by RealNetworks. For 3 1/2 years, Rosedale served at RealNetworks as Vice President and CTO, where he was responsible for the development and launch of RealVideo, RealSystem 5.0, and RealSystem G2. In 1999 Rosedale returned to San Francisco, joined Accel Partners as an Entrepreneur-in-Residence, and began the basic research that would become the technology behind Second Life. Rosedale holds a BS degree in Physics from the University of California at San Diego. |
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| Colin Rule is eBay’s first Director of Online Dispute Resolution. He is responsible for designing, implementing and maintaining processes to resolve millions of buyer-seller disputes per year. He has worked in the dispute resolution field for more than a decade as a mediator, trainer, and consultant. He is currently Co-Chair of the Online Dispute Resolution Committee of the American Bar Association’s Dispute Resolution Section, and he serves on the Steering Committee of the Better Business Bureau’s Internet program, BBBOnline. Colin co-founded Online Resolution, one of the first online dispute resolution (ODR) providers, in 1999 and served as its CEO (2000) and President. Previously, Colin was General Manager of Mediate.com, the largest online resource for the dispute resolution field. Colin also worked for several years with the National Institute for Dispute Resolution in Washington, D.C. and the Consensus Building Institute in Cambridge, MA. Colin has presented and trained throughout Europe and North America for organizations including the Federal Mediation and Conciliation Service, the Department of State, the International Chamber of Commerce, and the CPR Institute for Dispute Resolution. He has also lectured and taught at UMass-Amherst, Stanford, MIT, Southern Methodist University, the University of Ottawa, and Brandeis University. Colin is the author of Online Dispute Resolution for Business, published by Jossey-Bass in September 2002. He has contributed more than 40 articles to prestigious ADR publications such as Consensus, The Fourth R, ACR News, and Peace Review. He authors the online conflict resolution column in ACResolution Magazine and contributes to odr.info, a news resource chronicling developments in the ODR field. He holds a Master's degree from Harvard University's Kennedy School of Government in conflict resolution and technology, a B.A. in Peace Studies from Haverford College, and he served as a Peace Corps volunteer in Eritrea from 1995-1997. Workshop: Dispute Resolution
and Trust Building in Virtual Worlds |
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| Charles Sabel is Professor of Law and Social
Science at Columbia Law School, a post he has held since 1995. He
was formerly the Ford International Professor of Social Science at the
Massachusetts Institute of Technology. His publications include A
Constitution of Democratic Experimentalism (with Michael C. Dorf,
Columbia University Press, March 1998, revised version Harvard University
Press, forthcoming), Worlds of Possibility (ed. with Jonathan
Zeitlin, 1997, Cambridge University Press), Ireland: Local Partnerships
and Social Innovation (with the LEED Programme of the OECD, 1996),
The Second Industrial Divide: Possibilities for Prosperity (with
Michael Piore, 1984, Basics Books), Work and Politics: The Division of
Labor in Industry (1982, Cambridge University Press), and numerous
articles on economics and social organization. Panel: Virtual World Governance and
Democracy |
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| Steve Salyer is an entrepreneurial executive with
over twenty five years of experience in senior management rolls in
companies providing technology-based entertainment products. He has
produced music, television, and interactive products and is an avid online
gamer. Mr. Salyer is currently president of IGE, a leading services provider
to the MMORPG community. Prior to joining IGE, as president of business development for Ubisoft, a top tier videogame publisher, Mr. Salyer identified and managed the acquisition of a number of important properties and companies including RedStorm Entertainment, the Tom Clancy brand, and the Entertainment Division of the Learning Company, including rights to such premier properties as Myst, SSI, and Prince of Persia. During the mid to late 90’s, Mr. Salyer was founder and CEO of
911 Entertainment, Inc., an Internet-based music company whose strategic
partners included Intel, Softbank, and venture capital firms. 911
Entertainment published the award winning Worldwide Internet Live Music
Archive (WILMA) and shipped the world’s first interactive music
CD’s which linked directly to the artist’s web
site. From the late 80’s through the
mid-90’s, Mr. Salyer was a senior vice president at Electronic Arts.
He helped build Electronic Arts from a privately held company into the
leading independent games publisher. Mr. Salyer’s
responsibilities included strategic planning, establishing new
international publishing ventures, building significant third-party
affiliated label distribution operations and managing Electronic
Art’s mergers and acquisitions activities. Among his many
achievements, Steve founded and was chairman of Electronic Arts Victor,
Inc. Earlier in his career, Steve served in top management at various
technology-based entertainment companies including positions at Strategic
Simulations, Inc., a leading publisher of war and role playing games, and
at ARP and Sequential Circuits, Inc. – pioneers in the synthesizer
industry and co-creators of the MIDI standard.
Panel: Virtual Property/Real World Markets: Making a
Living in a Virtual World More info... |
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| Kevin Saunders is Professor
of Law at Michigan State University College of Law. He turned
his attention to the law after a distinguished career as a mathematics
educator. He graduated with honors from the University of Michigan
Law School in 1984, then clerked for the Honorable Kenneth Starr, U.S.
Court of Appeals for the District of Columbia Circuit. He followed with
assistant professorships at the University of Arkansas and the University
of Oklahoma. During his 16-year tenure at Oklahoma, he rose through the
ranks to become a full professor and to serve on the faculties of the
graduate school, the College of Liberal Studies, and Film and Video
Studies. He was the recipient of four awards at that institution,
including the 2001 Regents’ Award for Superior Accomplishment in
Research and Creative Activity. He also served as Visiting James Madison
Chair and Interim Director of the Constitutional Law Center at Drake
University. Professor Saunders is the author of two books —
Violence as Obscenity: Limiting the Media’s First Amendment
Protection and Saving Our Children from the First Amendment,
published at the end of 2003 by NYU Press. He has authored dozens of
book chapters, law review articles, and commentaries in legal and popular
periodicals. He teaches a variety of courses and seminars on topics in
Constitutional Law. Panel: Regulating Virtual Worlds More info... |
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| Frederick Schauer is Frank Stanton Professor of
the First Amendment and former Academic Dean at The John F. Kennedy School
of Government at Harvard University. He focuses on constitutional law,
freedom of speech and press, international legal development, and the
philosophical dimensions of law and rules. Formerly he was Professor of
Law at the University of Michigan, Chair of the Section on Constitutional
Law of the Association of American Law Schools, and Vice President of the
American Society for Political and Legal Philosophy. Schauer is a
Fellow of the American Academy of Arts and Sciences, and has been awarded
a Guggenheim Fellowship. His books include The Law of Obscenity,
Free Speech: A Philosophical Enquiry, Playing by the Rules: A
Philosophical Examination of Rule-Based Decision-Making in Law and in
Life, and The First Amendment: A Reader, and Profiles,
Probabilities, and Stereotypes. Schauer has worked on issues of legal
development throughout the world, and his books have been translated into
Spanish, Italian, and Turkish. Panel: Avatar Rights, Virtual Liberty, and Free Expression in
Virtual Worlds More info... |
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| Richard Sherwin
is Professor of Law and Director of the Visual Persuasion Project at New
York Law School. He is an expert
on the use of visual representations and visual persuasion in litigation
and litigants' public relations. He has written widely on the
interrelationship between law and culture, including interdisciplinary
works on law and rhetoric, discourse theory, political legitimacy, and the
theoretical and practical dimensions of the relationship between law and
film/television. Professor Sherwin, who has taught at New York Law School since 1988, recently debuted Visual Persuasion in the Law, the first course of its kind in the nation, to teach students about the role and efficacy (as well as the pitfalls) of visual persuasion in contemporary legal practice. During the semester, Professor Sherwin's students construct case theories and draft documents based on currently pending legal controversies. They also make a visual exhibit (such as a chart or diagram) as well as a closing argument in the form of a short film. Student films are produced in the Law School's state-of-the-art digital media lab. Professor Sherwin believes that today's aspiring lawyers need to be equipped with new analytical tools that allow them to produce and critically interpret visual legal texts. 'This kind of legal pedagogy is not yet being undertaken to the extent that it should be,” he says. A frequent public speaker both in this country and abroad, Professor Sherwin is a regular commentator for television, radio, and print media on the relationship between law, culture, and film, and has appeared on NBC's "Today Show,” CourtTV, WNET, and National Public Radio. Workshop: Law on the Screen |
| Constance Steinkuehler is trained in cognitive
psychology and also has some experience in online learning issues.
Her research interests include forms of socially and materially
distributed cognition in virtual spaces, the (social) mechanisms for
learning in online worlds, the relationships between such learning and
identity, and the development of qualitative discourse analysis-based
methodologies appropriate to such online environments. Currently, she is
working on an online cognitive ethnography of the massively multiplayer
online game Lineage to be published as a trade book. In this work, she
illustrates the forms of learning, thinking, and socially interacting that
such games recruit and how such practices intersect with the identities of
those who play, highlighting the implications of participation in such
communities for researchers, educators, and, perhaps more crucially,
parents. Constance is a member of the James Gee / Kurt Squire et al.
videogame group at the University of Wisconsin. Panel: The Culture of Play More info... |
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| Jacqueline Stevens is the author of Reproducing
the State Princeton, 1999 and collaborated with Natalie Bookchin on
agoraXchange (www.agoraxchange.net), commissioned
by the Tate Online. Stevens writes about how laws create hereditary
membership groups that seem to be natural. Her focus is on the role law
plays in constituting the nation, ethnicity, race, family, kinship, and
sexuality. She is also interested in the role of government research in
constituting taxonomies of race and ethnicity through the research done on
the Human Genome Project. She is presently writing two book manuscripts:
States without Nations and The Human Being Project. Virtual World Demos More info... |
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| T.L. Taylor is a sociologist
whose research focuses on gaming, virtual environments and
computer-mediated communication. She has studied avatars and their
use in the construction of identity and community, as well as the ways
value systems come to be embedded in software and design. Her current
work on massive multiplayer gaming has explored these themes as well
examining gender, power gaming, socialization, and the challenges
presented by the commercialization of gaming environments. She is
currently Assistant Professor in the Department of Digital Aesthetics and
Communication at the IT University of Copenhagen, Denmark.
Panel: The Culture of Play More info... |
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Leo
Sang-Min Whang's main interest was on the change of human
thinking & behaviors by the change of social-cultural circumstances.
After he got his Ph.D. in Psychology at Harvard, he has expanded his
researches to the issues of Cyberpsychology & Behabior. The virtual
world created by on-line game was one of this main domain of field study.
Since the unprecedented advent of internet in Korea, he has been making a
study of the 'cyberpsychology' and 'youth culture' with an online game
space as its setting in a psychological point of view. His book,
"There is another 'me' in the cyber space"(2000), and 'Korea's
New Cyber Generation (2004), are estimated as a new and interesting
investigation on emerging phenomena of cyberspace and online game activies
among youth in Korean society, applying the psychological laws of
cyberspace. He currently contributes to the research on the role of
on-line game world for youth culture, especially Massively Multiplayer
Online Role play Games(MMORPG), such as Lineage. Virtual Worlds in Asia: Asia in Virtual Worlds More info... |
| Nick Yee is well known for
his studies of the psychology of massively multi-user online roleplaying
games (MMORPGs). He has colleceted online survey data from over
30,000 MMORPGs, focusing on topics such as usage patterns, gender and age
differences, relationship formation, motivations for usage, and emergent
social phenomena. He graduated with a B.A. in Psychology from
Haverford College and worked for two years in a Tech. R&D group in
Accenture. He has been cited in the Washington Post, CBS,
TechWeek, and CNet.com. Currently he is in a Ph.D. program
at Stanford in the Communications Department. Panel: Virtual World Identity More info... |
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| Andrew Zaffron is vice
president and general counsel of Sony Online Entertainment (SOE), a
subsidiary of Sony Corporation and Sony Pictures Digital
Entertainment. Mr. Zaffron is responsible for all legal and business
affairs of the company. 2003 marks Mr. Zaffron's tenth anniversary with
Sony companies. Prior to joining SOE in 1999, Mr. Zaffron was
director of legal and business affairs at Sony Computer Entertainment
America - responsible for property licensing, litigation management and
providing legal and business affairs support to the sales, finance,
operations and customer service groups. Before joining Sony, Mr.
Zaffron was a trial lawyer in San Diego, California. Mr. Zaffron
is a member of the California bar, has been admitted to practice before all
state and federal courts in California, is a member of the American
Corporate Counsel Association, and has spoken on numerous industry and
professional panels. Mr. Zaffron received his Bachelor of Science
and Juris Doctor degrees from the University of Illinois.
Panel: Regulating Virtual Worlds More info... |