State of Play II: Speakers

 

Wagner James Au is a contract writer and embedded journalist for Linden Lab, for which he publishes New World Notes (secondlife.blogs.com/nwn), a blog devoted to covering Second Life as an emerging society.  He reviews computer games for Wired Magazine and covers gaming as an artistic and cultural force for Salon, for which he has also written on politics, film, high tech, and pop culture.  James has written on these subjects for the Los Angeles Times, Lingua Franca, Smart Business, Feed, Stim, Reel.com, and for Game Slice, Computer Gaming World, and Game Developer.  He's spoken about gaming for PRI's "To the Best of Our Knowledge" and the Australian Broadcasting Corporation, and his work for New World Notes has been profiled in the San Jose Mercury, Wired, Press Time, and the Frankfurter Allegmeine in Germany.  He has spoken about his work as in-world reporter Hamlet Linden for South by Southwest in Austin and the Education Arcade in Los Angeles.

As a game developer, he was a contract writer on Electronic Arts' "Majestic", a writer/designer for the MOVES Institute's "America's Army: Soldiers", and a designer for "The Eternal City", an early MMO.  As a screenwriter, his sci fi-action script "Future Tense" was optioned by Canal Plus.  As a fiction writer, he has written short stories for Salon, Nerve, Future Sex, and R.U. Sirius' *How to Mutate and Change the World*.
 
He has a Bachelor's in Philosophy (with emphases on politics and
epistemology) from the University of Hawaii ('90)..

Panel:  The State of Play
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Jack M. Balkin  is Knight Professor of Constitutional Law and the First Amendment at Yale Law School. Professor Balkin is founder and director of the Information Society Project at Yale Law School, an interdisciplinary center devoted to the study of law and the new information technologies. He is a member of the Advisory Board of the Internet Content Rating Association (ICRA) as well as a founding member of the Conference on Law, Culture, and the Humanities.

A prominent legal theorist and constitutional scholar, Professor Balkin's work ranges over many different fields, from philosophy to politics, from theories of cultural evolution to legal and musical interpretation. His books include Cultural Software: A Theory of Ideology, The Laws of Change: I Ching and the Philosophy of Life, Processes of Constitutional Decisionmaking (4th ed., with Brest, Levinson and Amar), and What Brown v. Board of Education Should Have Said.

Panel: Avatar Rights, Virtual Liberty, and Free Expression in Virtual Worlds                                                                                   
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Richard Bartle co-wrote the first virtual world, MUD ("Multi-User Dungeon") in 1978, and has thus been at the forefront of the online games industry from its very inception. A former lecturer in Artificial Intelligence and current Visiting Professor in Computer Game Design (both at the University of Essex, U.K.), he is an influential writer on all aspects of virtual world design, development, and management. As an independent consultant, he has worked with most of the major online game companies in the U.K. and the U.S. over the past 20 years. His 2003 book, Designing Virtual Worlds, has already established itself as a foundation text for researchers and developers of virtual worlds alike.

Panel:  Regulating Virtual Worlds           
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Alan Behr, Counsel in the New York office, is a member of the firm’s IP-Transactional and IP-Trademarks Groups.  He concentrates his practice on intellectual property and entertainment law.  For years, Mr. Behr has been known as a leader in the field of electronic entertainment, counseling developers, publishers and game-console manufacturers from content development through retail sale.

Prior to joining Alston & Bird, Mr. Behr was General Counsel with w-Trade Technologies, Inc. and before that he was Chief Legal Officer for GT Interactive Software Corp., (currently Atari, Inc.).

Mr. Behr has authored articles on copyright, trademark and entertainment law, and he was a contributor to The Life Insurance Law of New York, (Harry P. Kamen and William J. Toppeta, authors).  He is also a speaker on copyright licensure and entertainment law.

He is a member of the Association of the Bar of the City of New York, a member of the Copyright Society of the United States (where he serves on the Program Committee of the New York Chapter), the New York New Media Association and the American Intellectual Property Law Association. 

Mr. Behr received his J.D. degree from the Columbia University School of Law in 1979.  He received his B.A. degree, cum laude, in history and sociology from the University of Pennsylvania in 1976..

Panel: The State of the Industry
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Yochai Benkler is a Professor at Yale Law School. His research focuses on the effects of laws that regulate information production and exchange on the distribution of control over information flows, knowledge, and culture in the digital environment. His particular focus has been on the neglected role of commons-based approaches towards management of resources in the digitally networked environment. He has written about the economics and political theory of rules governing telecommunications infrastructure, with a special emphasis on wireless communications, rules governing private control over information, in particular intellectual property, and of relevant aspects of U.S. constitutional law.

Panel: Intellectual Property/Digital Property
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Betsy Book  has participated in, created, and managed several online community projects since 1995. The recipient of an M.A. in Art History from the CUNY Graduate Center and Queens College. Ms. Book currently works at BBI Systems in NYC, where she helps manage several online communities. Virtual Worlds Review is her latest personal project. Sometimes she'll also post random thoughts about virtual worlds over at Terra Nova.
 
Panel: The Culture of Play
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Edward Castronova  obtained a B.S. in International Affairs from Georgetown University in 1985 and a Ph.D. in Economics from University of Wisconsin-Madison in 1991. In between, he spent 18 months studying German postwar reconstruction and social policy at universities and research institutes in Mannheim, Frankfurt, and Berlin. From 1991 to 2000 he worked as an Assistant and later Associate Professor of Public Policy and Political Science at University of Rochester. Since 2000 he has been an Associate Professor of Economics in the College of Business and Economics at California State University, Fullerton. Professor Castronova has authored more than 20 articles in scholarly journals and is currently preparing a book on synthetic worlds for the University of Chicago Press. His paper Virtual Worlds is the most-downloaded economics paper at the Social Science Research Network. Professor Castronova is married and has a son. His hobbies include games and theater.

Panel: Intellectual Property/Digital Property
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Aaron Delwiche is an Assistant Professor in the Department of Communication at Trinity University.  He has worked as a technology consultant in both the private and public sectors; directed a team of interface specialists at one of Hong Kong's leading web design firms; maintains an award-winning site on propaganda analysis. His research interests include new media, youth culture, and global civil society. He teaches media messages, multimedia design and criticism, and video game theory.

Panel: Virtual World Identity
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Julian Dibbell  author and journalist, has been writing about digital networks and their cultural fallout for over a decade. His articles and essays — on subjects ranging from hacker subcultures to blogger aesthetics to the politics of virtual rape — have appeared in The Village Voice, Time, Feed, Wired, and many other publications, both online and off, and have been reprinted in Best American Science Writing 2002 (Ecco/HarperCollins, 2002), Reading Digital Culture (Blackwell, 2001), Flame Wars: The Discourse of Cyberculture (Duke University Press, 1994), and other anthologies. He is the author of My Tiny Life: Crime and Passion in a Virtual World (Henry Holt, 1998), about the text-based online role-playing game LambdaMOO, and is currently working on Play Money (Basic Books), about his year-long attempt to make a living in the virtual economies of massively multiplayer online games. In 2002-2003, he was a visiting fellow at Stanford Law School's Center for Internet and Society, where he and Lawrence Lessig cotaught a course on the social structures of virtual worlds. He is now a contributing editor at Wired magazine.

Panel: Virtual Property/ Real World Markets:  Making a Living in a Virtual World
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Robert C. Ellickson is a Walter E. Meyer Professor of Property and Urban Law at Yale Law School.  He obtained an A.B. from Oberlin and his LL.B. from Yale.   Professor Ellickson served as an advisor on the Restatement of the Law, Third, Property-Servitudes from 1987-98 and served as President of the American Law and Economics Association from 2000-01.  He has authored various books, including Order Without Law: How Neighbors Settle Disputes and his most recent book Perspecitves on Property Law, Third Edition (with C. Rose and B. Ackerman).

Panel: Virtual World Governance and Democracy
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Randy Farmer  has been developing computer programs since 1976.  Recently, he has worked with Second Life and The Sims Online.  He has been featured as a virtual communities expert in various magazines and books and co-wrote the paper, The Lessons of Lucasfilm's Habitat (with C. Morningstar).  In 2001, he was awarded, along with Chip Morningstar, the inaugural Game Developer's Chice Awards' "First Penguin Award," for pioneering the field of multi-user graphical games.  Currently he is a Community Strategic Analyst at Yahoo, Inc.


Panel: Virtual Property/Real World Markets: Making a Living in a Virtual World
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Carl Goodman is Curator of Digital Media and Director of New Media Projects at the American Museum of the Moving Image (www.movingimage.us) in Astoria, New York, where he oversees the Museum's exhibitions and applications of computer-based media and technology.  Moving Image, which is dedicated to educating the public about film, television, and digital media, is the first Museum to collect and exhibit video games.

Among the exhibitions Carl has organized at the Museum are Computer Space, a history of video games, and DigitalMedia, a gallery of software-based art.  Goodman produced the interactive exhibits in Behind the Screen, the Museum’s 8,000-square-foot core exhibition, which explores the art, craft, and technology of motion picture and television production.  A traveling version of the exhibition, funded by the National Science Foundation, has just concluded a four-year international tour.  Other digital/online projects developed for the Museum include eDocent, a portable, wireless information prototype for use in the Museum's galleries, and The Living Room Candidate, an online exhibition presenting fifty years of presidential campaign television commercials.

Carl sits on the boards of directors of the arts organizations Creative Time, a producer of public art installations in New York City, and Harvestworks Digital Media Arts Center.

Panel: Virtual World Governance and Democracy
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Neil Gotanda  is a Professor at Western State University College of Law, where he teaches Constitutional Law and First Amendment.  He has extensive experience in the classroom and in practice. He taught at California Western, City University of New York, and Duquesne University before going to WSU in 1986. He has also worked with the Asian Law Caucus, California Rural Legal Assistance and the California Fair Employment Commission. His litigation experience includes trials and appeals involving employment discrimination, civil rights, and constitutional law. Professor Gotanda is presently active in the Society of American Law Teachers, the Association of American Studies, the Asian Pacific Americans and Religion Research Initiative, and the Asian Pacific American Legal Center of Southern California. He was awarded the 1997 Clyde Ferguson Award by the Section on Minority Groups of the American Association of Law Schools.


Panel: Virtual World Identity
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Brian Green goes by the online pseudonym "Psychochild". In over six years of professional game development he has done programming, designing, and administrating of online games.

Brian co-founded Near Death Studios, Inc. in 2001. Later that year, the company purchased Meridian 59 from 3DO who had shut it down in August 2000. In March 2002, Meridian 59 was relaunched commercially.  The Meridian 59 team introduced updated the client in August of 2004 and is looking to continue to maintain the game.

Brian is currently working to improve Meridian 59 as well as taking care of the business side of Near Death Studios, Inc. He is quite familiar with the everyday struggles of an independent game developer.


Panel: Virtual World Demos
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Robin Harper is Senior Vice President of Community and Marketing at Linden Lab.  Robin Harper joined Linden Lab in 2002, bringing extensive experience in consumer marketing of innovative software. Since joining she has been responsible for all marketing activities, and more recently has added responsibility for community development and growth.

Earlier in her career she was the Vice President of Marketing at Maxis, a division of Electronic Arts (EA). At Maxis she played a prominent role in their emergence as the leader in PC simulation games and was a core member of the senior executive team that guided the company through their IPO and subsequent sale to Electronic Arts. Also while at Maxis, she established SimCity as one of the most recognized brand names in entertainment software, and was named one of the marketing 100 by Advertising Age/Newsweek.

In addition to Maxis and Linden Lab, Harper has held senior marketing positions at Ninth House Network (corporate learning and online education) and at Mondo Media (online entertainment). She holds an MBA in marketing from the University of Chicago.


Workshop:  Dispute Resolution and Trust Building in Virtual Worlds

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Dan Hunter  is the Robert F. Irwin IV Term Assistant Professor of Legal Studies at the Wharton School, University of Pennsylvania, where he teaches Electronic Commerce Law and Cyberlaw. He regularly publishes on issues dealing with the intersection between computers and law, including papers dealing with the regulation of the Internet, the use of artificial intelligence in law, and high technology aspects of intellectual property. He is the co-author of Building Intelligent Legal Information Systems, published by Kluwer. He has been editor or guest editor of a number of research journals, including Journal of Law and Information Science, Computers and Law, and International Journal of Applied Expert Systems.  In 2004, he wrote The Laws of the Virtual Worlds (California Law Reivew), along with Greg Lastowka.

Panel:  Virtual World Governance and Democracy
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Daniel James is founder and CEO of Three Rings, a San Francisco developer and operator of massively multi-player online games for the mass-market casual audience. Three Rings' first game, Puzzle Pirates, combines accessible and fun puzzle games with the depth of a social persistent world. Prior to Three Rings Daniel consulted on game design, toiled for many years on Middle-earth Online, and co-founded two profitable UK internet startups, Avalon and Sense Internet.

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Virtual World Demos
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David Johnson  is a graduate of Yale College (B.A. 1967, summa cum laude) and Yale Law School (J.D. 1972).  In addition, he completed a year of post-graduate study at University College, Oxford (1968).  Following graduation from law school, he clerked for Judge Malcolm R. Wilkey of the United States Court of Appeals for the District of Columbia.  Mr. Johnson joined Wilmer, Cutler & Pickering in 1973 and became a partner in 1980. He recently retired as a partner of WCP and is devoting substantial time to the development of new types of “graphical groupware” software products. His previous legal practice focused primarily on the emerging area of electronic commerce, including counseling on issues relating to privacy, domain names and Internet governance issues, jurisdiction, copyright, taxation, electronic contracting, encryption, defamation, ISP and OSP liability, regulation, and other intellectual property matters. He helped to write the Electronic Communications Privacy Act, was involved in discussions leading to the Framework for Global Electronic Commerce, and has been active in the introduction of personal computers in law practice.  Currently, he is a Visiting Professor at New York Law School where he teaches Cyberlaw.

Panel: Intellectual Property/ Digital Property and Workshop: Law on the Screen 
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Jerry Kang
 is Professor of Law at UCLA School of Law and Visiting Professor of Georgetown Law Center (2004-05).  
Professor Kang’s teaching and scholarly pursuits include civil procedure, race, and communications. On race, he has focused on the Asian American community and has written and spoken nationally about hate crimes, affirmative action, and lessons from the Japanese American internment.  He is a co-author of Race, Rights, and Reparation: The Law and the Japanese American Internment (Aspen Publishers 2001). At UCLA, he helped found the Concentration for Critical Race Studies, the first program of its kind in American legal education and acted as its founding co-director for two years.

Panel:  Virtual World Identity
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Ethan Katsh  is the director of the Center for Information Technology and Dispute Resolution at the University of Massachusetts.  He is a graduate of the Yale Law School and has authored three books on law and technology, Law in a Digital World (Oxford University Press, 1995) The Electronic Media and the Transformation of Law (Oxford University Press, 1989), and, with Professor Rifkin, Online Dispute Resolution: Resolving Conflicts in Cyberspace (2001). His articles have appeared in the Yale Law Journal, the University of Chicago Legal Forum, and other law reviews and legal periodicals. His work has been the subject of a Review Essay in Law and Social Inquiry (Summer 2002).

Since 1996, Professor Katsh has been involved in a series of activities related to online dispute resolution. He participated in the Virtual Magistrate project and was founder and co-director of the Online Ombuds Office. In 1997, with support from the Hewlett Foundation, he and Professor Rifkin founded the Center for Information Technology and Dispute Resolution at the University of Massachusetts. In 2001, he received a grant from the Markle Foundation to improve accessibility to domain name dispute rulings. The domain name dispute database, built in collaboration with the Cornell Law School Legal Information Institute, became publicly available in May, 2003.

Professor Katsh chairs the United Nations Economic Commission for Europe (UNECE) Expert Group on ODR and coordinated the 2002 and 2003 UNECE Online Dispute Resolution Conferences. He has been Visiting Professor of Law and Cyberspace at Brandeis University, is on the Board of Advisors of the Democracy Design Workshop, serves on the legal advisory board of the InSites E-governance and Civic Engagement Project and is a Fellow of the American Bar Foundation.

Workshop:  Dispute Resolution and Trust Building in Virtual Worlds
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Raph Koster  after completing an MFA in creative writing, joined Origin in 1995 as part of the original Ultima Online team. While there released Ultima Online and Ultima Online: The Second Age, and served as lead designer for Ultima Online Live (the ongoing service for this online RPG) until 1999. He was lead designer for an unannounced and later cancelled project until 2000. Mr. Koster joined Verant Interactive at the Austin office in 2000.   He writes and speaks frequently on online game and community issues, and maintains a website of writings at http://www.legendmud.org/raph/. Several of his writings, such as The Laws of Online World Design are frequently referenced in the industry.

Panel: Avatar Rights, Virtual Liberty, and Free Expression in Virtual Worlds    
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Greg Lastowka is a Professor at Rutgers School of Law, Camden.  He was an attorney in the intellectual property litigation group at Dechert LLP in Philadelphia from 2001-04.  He has published several articles in legal and popular journals on the application of intellectual property laws to new media, including The Laws of the Virtual Worlds (California Law Reivew), along with Dan Hunter.  Greg is a graduate of Yale University ('91) and a returned Peace Corps volunteer (Turkmenistan '94 to '96).  While serving in Turkmenistan, he co-wrote the first Turkmen-English Dictionary.  He later attended the University of Virginia School of Law (J.D., 2000), where he was a Hardy Cross Dillard Scholar, an articles editor of the Virginia Law Review, and was elected to the Order of the Coif. Following law school, he clerked for the Honorable Walter K. Stapleton of the United States Court of Appeals for the Third Circuit.

Panel: The Culture of Play
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Peter Ludlow is Professor of Philosophy and Linguistics at the University of Michigan, Ann Arbor.  He recieved his B.A. from Bethel college and his Ph.D. from Columbia University.  He has authored many books, including the most recent Crypto Anarchy, Cyberstates, and Pirate Utopias (MIT Press, 1999). He started an online newspaper, The Alphaville Herald which covers events in a Massively Multiplayer Online Roleplaying Game.  The newspaper is now called The Second Life Herald
 
Panel: Avatar Rights, Virtual Liberty, and Free Expression in Virtual Worlds    
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Ian MacInnes became an Assistant Professor at Syracuse University's School of Information Studies in 1999 after spending two years at the University of Minnesota's Carlson School of Management.  Before that he completed a doctorate from the University of Southern California in Political Economy and Public Policy and a master's degree at the London School of Economics. He was recently a Fellow at Harvard's Kennedy School of Government.  His current areas of research include pure digital transactions for content, software, and services; industry convergence; electronic commerce transformation; trust and fraud in electronic markets; virtual communities; and business models for online entertainment.
 
Panel: Work as Play
 

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Alexander Macris is the President & CEO of Themis Group, the online game consultancy, which he co-founded in August 2001. At Themis, Mr. Macris has led ten engagements consulting on massively multiplayer games including Anarchy Online, Wish, and the Saga of Ryzom. Prior to Themis, Mr. Macris founded and served as CEO of WarCry Corp, which he led to become the industry's second largest online game community network. Mr. Macris was editor-in-chief and co-writer for Themis Reports 2002 and 2004, co-designer of two commercially-published tabletop wargames, and the designer of the Themis Group's proprietary Player Satisfaction Matrix. He is a graduate magna cum laude of Harvard Law School, where he authored a paper on the effects of design on online game communities ("Imaginary Worlds, Real Communities," 2000).
 
Panel: The State of the Industry
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Paul Marino is an award-winning Machinima and animation film director and designer, having worked in this new medium for the past six years. He leads the Academy of Machinima Arts and Sciences, a non-profit organization to promote Machinima, as its executive director and board member. His previous Machimima projects with The ILL Clan received much praise and recognition, including taking top honors in Showtime Networks’ 2001 Alternative Media Festival & the Pixxelpoint International Computer Animation Festival. His latest work is the world's first book about Machinima: 3D Game-based Filmmaking: The Art of Machinima (Paraglyph Press, July 2004).
 
As Machinima’s unofficial spokesperson, Paul has been interviewed, spot-checked and caviity-searched by the New York Times, USA Today, Entertainment Weekly, NPR, Wall Street Journal, PBS, ARTE, G4TechTV, the Economist and CNN. In 2003, Paul has led Machinima presentations at the Stuttgart FilmWinter, SF-MoMA, the Florida Film Festival, DV Expo, and the Austin Game Conference. He also leads the Academy’s annual Machinima Film Festival in New York.
 
Prior to his involvement with Machinima, Mr. Marino was a broadcast graphics and animation professional for 14 years, winning a number of industry awards, including an Emmy for his animation work for TBS. Paul can be contacted through the Academy website at www.machinima.org.
 

Panel: Mini Machinima Film Festival
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Ernest Miller pursues research and writing on cyberlaw, intellectual property, and First Amendment issues. Mr. Miller attended the U.S. Naval Academy before attending Yale Law School, where he was president and co-founder of the Law and Technology Society, and founded the technology law and policy news site LawMeme.
 
Panel: The Culture of Play
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Dave Myers is the Direcor of the Graduate Program and Assistant Professor in the Department of Communications at Loyola University, New Orleans.  He is the Rev. Aloysius B. Goodspeed, S.J., BEGGARS, Distinguished Professor in Communications.  Professor Myers is the author of The Nature of Computer Games: Play as Semiosis.
 
Panel: The Culture of Play
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Beth Simone Noveck joined the New York Law School faculty in 2002 as Associate Professor of Law and Director of the Institute for Information Law and Policy. She also directs the Democracy Design Workshop, a first-of-its-kind interdisciplinary project dedicated to deepening democratic practice in the digital age.

Professor Noveck teaches in the areas of e-government and e-democracy, intellectual property and constitutional law.   A founding fellow and project director of the Yale Law School Information Society Project, she concentrates her research on international information and technology law and policy with a focus on the intersection between technology and civil liberties.

With the support of the Rockefeller Brothers Foundation, the Council of Europe and AmericaSpeaks, Professor Noveck is currently at work on the development of an on-line interactive inventory of participative practices in politics, law, business and civil society.  

Professor Noveck is a founder of Bodies Electric LLC, developer of the Unchat software for real-time structured and democratic group deliberation in cyberspace. She is a member of the Legal Expert Network of the Institute for the Study of the Information Society and Technology (Insites) at the Carnegie Mellon Heinz School of Public Policy and Management and a member of the advisory board of the Nanyang Technical University Centre on Asia Pacific Technology Law and Policy (CAPTEL) in Singapore where she visited as a Fulbright Senior Specialist in March 2002 and in December 2003.

Previously she served as a lead expert on the Bertelsmann Foundation expert commission on Internet content regulation and was a United States delegate to the OECD E-Commerce Summit in Ottawa and the European Commission Conference on E-Government in Brussels. She has advised the European Commission Safer Internet Action Plan on self-regulatory approaches to hate speech on the Internet in Europe and the United States. Formerly a telecommunications and information technology lawyer practicing in New York City, Professor Noveck graduated from Harvard University with a Bachelor of Arts in 1991 and a Master of Arts in 1992. She earned a J.D. from Yale Law School in 1997, after studying as a Rotary Foundation graduate fellow at Oxford University in 1993-94 and earning a doctorate at the University of Innsbruck in 1994 with the support of a Fulbright.

Panel: Virtual World Governance and Democracy
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Cory Ondrejka  is the Vice President of Product Development for Linden Lab, the creators of Second Life.  He joined Linden Lab in November of 2000 and brought an extensive background in software development and project management. Most recently, Mr. Ondrejka served as project leader and lead programmer for Pacific Coast Power and Light's Nintendo 64 title, "Road Rash." Previous experience includes a position as lead programmer for Acclaim Coin-Operated Entertainment's first internal coin-op title. Prior to Acclaim, he worked on Department of Defense electronic warfare software projects for Lockheed Sanders. While an officer in the United States Navy, he worked at the National Security Agency and graduated from the Navy Nuclear Power School. Mr. Ondrejka is a graduate of the United States Naval Academy, where he was a Presidential "Thousand Points of Light" recipient and became the first person ever to earn Bachelors of Science degrees in two technical majors: Weapons and Systems Engineering and Computer Science.

 

Panel: Intellectual Property/ Digital Property

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John Palfrey is the Executive Director of the Berkman Center at Harvard Law School.  Prior to his position at the Center, Palfrey was at law firm Ropes & Gray, where he worked on intellectual property, Internet law, and private equity transactions. He is a co-founder and a former officer of a venture-backed technology company. He also served as a Special Assistant at the U.S. Environmental Protection Agency during the Clinton administration. He also serves on the Board of Directors of the Charles River Watershed Association. While attending Harvard Law School, John was a Teaching Fellow in Internet Law and served as an editor of the Harvard Environmental Law Review.
 
Panel: Regulating Virtual Worlds
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Celia Pearce is a game designer, artist, researcher, teacher and author of The Interactive Book: A Guide to the Interactive Revolution (Macmillan), as well as numerous other articles on interactive media, game design and culture. She currently holds a position as Research and External Relations Manager for the Arts Layer of Cal-(IT)2 (California Institute for Telecommunication and Information Technology), University of California Irvine, where she has also taught game design and interactive art.
 
Panel: Virtual World Identity  
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David Post is currently a Professor of Law at Temple University Law School, where he teaches Intellectual Property and the Law of Cyberspace.  He is a Senior Fellow at the National Center for Technology and Law at George Mason University Law School. He is also a Fellow of the Cato Institute, and the Co-Founder and Co-Director of the Cyberspace Law Institute , Disputes.org , and ICANN Watch.
 
Panel: Intellectual Property/Digital Property 
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Joel Reidenberg is Professor of Law and a past Director of the Graduate Program in Law at Fordham University School of Law .  He teaches courses in Information Privacy, Information Technology Law, Intellectual Property Law, International Trade, Comparative Law and Contracts.  Reidenberg has held appointments as Visiting Professor at the Université de Paris 1 (Panthéon-Sorbonne) , the Université de Paris V (René Descartes) and  AT&T Laboratories - Public Policy Research .
 
Panel: Regulating Virtual Worlds 
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Philip Rosedale has an extensive background in the development and pioneering of streaming technology, having built his first computer in 4th grade, and started his first computer software company while still in high school. In 1995 he developed FreeVue, a low-bitrate video conferencing system for Internet-connected PC's, resulting in the acquisition of his company in early 1996 by RealNetworks. For 3 1/2 years, Rosedale served at RealNetworks as Vice President and CTO, where he was responsible for the development and launch of RealVideo, RealSystem 5.0, and RealSystem G2. In 1999 Rosedale returned to San Francisco, joined Accel Partners as an Entrepreneur-in-Residence, and began the basic research that would become the technology behind Second Life. Rosedale holds a BS degree in Physics from the University of California at San Diego.

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Colin Rule is eBay’s first Director of Online Dispute Resolution. He is responsible for designing, implementing and maintaining processes to resolve millions of buyer-seller disputes per year.  He has worked in the dispute resolution field for more than a decade as a mediator, trainer, and consultant. He is currently Co-Chair of the Online Dispute Resolution Committee of the American Bar Association’s Dispute Resolution Section, and he serves on the Steering Committee of the Better Business Bureau’s Internet program, BBBOnline.

Colin co-founded Online Resolution, one of the first online dispute resolution (ODR) providers, in 1999 and served as its CEO (2000) and President. Previously, Colin was General Manager of Mediate.com, the largest online resource for the dispute resolution field. Colin also worked for several years with the National Institute for Dispute Resolution in Washington, D.C. and the Consensus Building Institute in Cambridge, MA.

Colin has presented and trained throughout Europe and North America for organizations including the Federal Mediation and Conciliation Service, the Department of State, the International Chamber of Commerce, and the CPR Institute for Dispute Resolution. He has also lectured and taught at UMass-Amherst, Stanford, MIT, Southern Methodist University, the University of Ottawa, and Brandeis University.

Colin is the author of Online Dispute Resolution for Business, published by Jossey-Bass in September 2002. He has contributed more than 40 articles to prestigious ADR publications such as Consensus, The Fourth R, ACR News, and Peace Review. He authors the online conflict resolution column in ACResolution Magazine and contributes to odr.info, a news resource chronicling developments in the ODR field. He holds a Master's degree from Harvard University's Kennedy School of Government in conflict resolution and technology, a B.A. in Peace Studies from Haverford College, and he served as a Peace Corps volunteer in Eritrea from 1995-1997.

Workshop: Dispute Resolution and Trust Building in Virtual Worlds
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Charles Sabel is Professor of Law and Social Science at Columbia Law School, a post he has held since 1995.  He was formerly the Ford International Professor of Social Science at the Massachusetts Institute of Technology.  His publications include A Constitution of Democratic Experimentalism (with Michael C. Dorf, Columbia University Press, March 1998, revised version Harvard University Press, forthcoming), Worlds of Possibility (ed. with Jonathan Zeitlin, 1997, Cambridge University Press), Ireland: Local Partnerships and Social Innovation (with the LEED Programme of the OECD, 1996), The Second Industrial Divide: Possibilities for Prosperity (with Michael Piore, 1984, Basics Books), Work and Politics: The Division of Labor in Industry (1982, Cambridge University Press), and numerous articles on economics and social organization.
 
Panel: Virtual World Governance and Democracy

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Steve Salyer is an entrepreneurial executive with over twenty five years of experience in senior management rolls in companies providing technology-based entertainment products. He has produced music, television, and interactive products and is an avid online gamer.  Mr. Salyer is currently president of IGE, a leading services provider to the MMORPG community.

Prior to joining IGE, as president of business development for Ubisoft, a top tier videogame publisher, Mr. Salyer identified and managed the acquisition of a number of important properties and companies including RedStorm Entertainment, the Tom Clancy brand, and the Entertainment Division of the Learning Company, including rights to  such premier properties as Myst, SSI, and Prince of Persia.
 
During the mid to late 90’s, Mr. Salyer was founder and CEO of 911 Entertainment, Inc., an Internet-based music company whose strategic partners included Intel, Softbank, and venture capital firms. 911 Entertainment published the award winning Worldwide Internet Live Music Archive (WILMA) and shipped the world’s first interactive music CD’s which linked directly to the artist’s web site.
 
From the late 80’s through the mid-90’s, Mr. Salyer was a senior vice president at Electronic Arts. He helped build Electronic Arts from a privately held company into the leading independent games publisher.  Mr. Salyer’s responsibilities included strategic planning, establishing new international publishing ventures, building significant third-party affiliated label distribution operations and managing Electronic Art’s mergers and acquisitions activities. Among his many achievements, Steve founded and was chairman of Electronic Arts Victor, Inc.  Earlier in his career, Steve served in top management at various technology-based entertainment companies including positions at Strategic Simulations, Inc., a leading publisher of war and role playing games, and at ARP and Sequential Circuits, Inc. – pioneers in the synthesizer industry and co-creators of the MIDI standard. 
 
Panel: Virtual Property/Real World Markets: Making a Living in a Virtual World
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Kevin Saunders is Professor of Law at Michigan State University College of Law.  He turned his attention to the law after a distinguished career as a mathematics educator.  He graduated with honors from the University of Michigan Law School in 1984, then clerked for the Honorable Kenneth Starr, U.S. Court of Appeals for the District of Columbia Circuit. He followed with assistant professorships at the University of Arkansas and the University of Oklahoma. During his 16-year tenure at Oklahoma, he rose through the ranks to become a full professor and to serve on the faculties of the graduate school, the College of Liberal Studies, and Film and Video Studies. He was the recipient of four awards at that institution, including the 2001 Regents’ Award for Superior Accomplishment in Research and Creative Activity. He also served as Visiting James Madison Chair and Interim Director of the Constitutional Law Center at Drake University. Professor Saunders is the author of two books — Violence as Obscenity: Limiting the Media’s First Amendment Protection and Saving Our Children from the First Amendment, published at the end of 2003 by NYU Press.  He has authored dozens of book chapters, law review articles, and commentaries in legal and popular periodicals. He teaches a variety of courses and seminars on topics in Constitutional Law.

 
Panel: Regulating Virtual Worlds
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Frederick Schauer is Frank Stanton Professor of the First Amendment and former Academic Dean at The John F. Kennedy School of Government at Harvard University. He focuses on constitutional law, freedom of speech and press, international legal development, and the philosophical dimensions of law and rules. Formerly he was Professor of Law at the University of Michigan, Chair of the Section on Constitutional Law of the Association of American Law Schools, and Vice President of the American Society for Political and Legal Philosophy.  Schauer is a Fellow of the American Academy of Arts and Sciences, and has been awarded a Guggenheim Fellowship. His books include The Law of Obscenity, Free Speech: A Philosophical Enquiry, Playing by the Rules: A Philosophical Examination of Rule-Based Decision-Making in Law and in Life, and The First Amendment: A Reader, and Profiles, Probabilities, and Stereotypes. Schauer has worked on issues of legal development throughout the world, and his books have been translated into Spanish, Italian, and Turkish.
 
Panel: Avatar Rights, Virtual Liberty, and Free Expression in Virtual Worlds     
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Richard Sherwin is Professor of Law and Director of the Visual Persuasion Project at New York Law School.  He is an expert on the use of visual representations and visual persuasion in litigation and litigants' public relations.  He has written widely on the interrelationship between law and culture, including interdisciplinary works on law and rhetoric, discourse theory, political legitimacy, and the theoretical and practical dimensions of the relationship between law and film/television.

Professor Sherwin, who has taught at New York Law School since 1988, recently debuted Visual Persuasion in the Law, the first course of its kind in the nation, to teach students about the role and efficacy (as well as the pitfalls) of visual persuasion in contemporary legal practice. During the semester, Professor Sherwin's students construct case theories and draft documents based on currently pending legal controversies. They also make a visual exhibit (such as a chart or diagram) as well as a closing argument in the form of a short film. Student films are produced in the Law School's state-of-the-art digital media lab. Professor Sherwin believes that today's aspiring lawyers need to be equipped with new analytical tools that allow them to produce and critically interpret visual legal texts. 'This kind of legal pedagogy is not yet being undertaken to the extent that it should be,” he says. A frequent public speaker both in this country and abroad, Professor Sherwin is a regular commentator for television, radio, and print media on the relationship between law, culture, and film, and has appeared on NBC's "Today Show,” CourtTV, WNET, and National Public Radio.

Workshop: Law on the Screen
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Constance Steinkuehler is trained in cognitive psychology and also has some experience in online learning issues. Her research interests include forms of socially and materially distributed cognition in virtual spaces, the (social) mechanisms for learning in online worlds, the relationships between such learning and identity, and the development of qualitative discourse analysis-based methodologies appropriate to such online environments. Currently, she is working on an online cognitive ethnography of the massively multiplayer online game Lineage to be published as a trade book. In this work, she illustrates the forms of learning, thinking, and socially interacting that such games recruit and how such practices intersect with the identities of those who play, highlighting the implications of participation in such communities for researchers, educators, and, perhaps more crucially, parents.  Constance is a member of the James Gee / Kurt Squire et al. videogame group at the University of Wisconsin.
 
Panel: The Culture of Play
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Jacqueline Stevens is the author of Reproducing the State Princeton, 1999 and collaborated with Natalie Bookchin on agoraXchange (www.agoraxchange.net), commissioned by the Tate Online.  Stevens writes about how laws create hereditary membership groups that seem to be natural. Her focus is on the role law plays in constituting the nation, ethnicity, race, family, kinship, and sexuality. She is also interested in the role of government research in constituting taxonomies of race and ethnicity through the research done on the Human Genome Project. She is presently writing two book manuscripts: States without Nations and The Human Being Project.
 
Virtual World Demos
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T.L. Taylor is a sociologist whose research focuses on gaming, virtual environments and computer-mediated communication. She has studied avatars and their use in the construction of identity and community, as well as the ways value systems come to be embedded in software and design. Her current work on massive multiplayer gaming has explored these themes as well examining gender, power gaming, socialization, and the challenges presented by the commercialization of gaming environments.  She is currently Assistant Professor in the Department of Digital Aesthetics and Communication at the IT University of Copenhagen, Denmark.
 
Panel: The Culture of Play
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Leo Sang-Min Whang's main interest was on the change of human thinking & behaviors by the change of social-cultural circumstances. After he got his Ph.D. in Psychology at Harvard, he has expanded his researches to the issues of Cyberpsychology & Behabior. The virtual world created by on-line game was one of this main domain of field study. Since the unprecedented advent of internet in Korea, he has been making a study of the 'cyberpsychology' and 'youth culture' with an online game space as its setting in a psychological point of view. His book, "There is another 'me' in the cyber space"(2000), and 'Korea's New Cyber Generation (2004), are estimated as a new and interesting investigation on emerging phenomena of cyberspace and online game activies among youth in Korean society, applying the psychological laws of cyberspace.  He currently contributes to the research on the role of on-line game world for youth culture, especially Massively Multiplayer Online Role play Games(MMORPG), such as Lineage.
 
Virtual Worlds in Asia: Asia in Virtual Worlds
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Nick Yee is well known for his studies of the psychology of massively multi-user online roleplaying games (MMORPGs).  He has colleceted online survey data from over 30,000 MMORPGs, focusing on topics such as usage patterns, gender and age differences, relationship formation, motivations for usage, and emergent social phenomena.  He graduated with a B.A. in Psychology from Haverford College and worked for two years in a Tech. R&D group in Accenture.  He has been cited in the Washington Post, CBS, TechWeek, and CNet.com.  Currently he is in a Ph.D. program at Stanford in the Communications Department.
 
Panel: Virtual World Identity 
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Andrew Zaffron is vice president and general counsel of Sony Online Entertainment (SOE), a subsidiary of Sony Corporation and Sony Pictures Digital Entertainment.  Mr. Zaffron is responsible for all legal and business affairs of the company.

2003 marks Mr. Zaffron's tenth anniversary with Sony companies.  Prior to joining SOE in 1999, Mr. Zaffron was director of legal and business affairs at Sony Computer Entertainment America - responsible for property licensing, litigation management and providing legal and business affairs support to the sales, finance, operations and customer service groups.  Before joining Sony, Mr. Zaffron was a trial lawyer in San Diego, California.

Mr. Zaffron is a member of the California bar, has been admitted to practice before all state and federal courts in California, is a member of the American Corporate Counsel Association, and has spoken on numerous industry and professional panels.  Mr. Zaffron received his Bachelor of Science and Juris Doctor degrees from the University of Illinois.
 
Panel: Regulating Virtual Worlds 
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