| Profile Allen
Varney has been a professional game designer since 1984. He now writes
for the weekly online gaming magazine The Escapist. His many articles
include several about Asia, including Gamer Nation
(South Korea), Red Blindness
(China), My Hindu
Shooter (India), and The Korean
Invasion (about Korean online games being introduced to
America). In 2003, the University of Texas
McCombs Business School ran Varney's large-scale business ethics
simulation, Executive Challenge, for 100+ second-year MBA students over
three days. The Wall
Street Journal covered the event. E-learning firm Enspire Learning now runs an online
version of the Executive Challenge for dozens of leading
organizations, including Applied Materials, Pitney Bowes, Eli Lilly, and
several business schools. Varney has contributed
to computer games from Sony Online Entertainment, Origin, Interplay, and
others. The ludography of his 23-year career in tabletop paper gaming
includes three boardgames, two dozen roleplaying supplements, seven books,
and the 2004 edition of the classic satiric roleplaying game PARANOIA. Varney is currently based in Kuala Lumpur, Malaysia,
where he is prototyping a browser-based passive online game of his own
design.
Web
Presence
Software
Design and Documentation - Galaxy
Real (Orion Spur Online Games). Massively multiplayer browser-based
strategy game of colonizing the Milky Way below the speed of light. In
progress.
- Tinseltown (Crazy Badgers). Satirical
social-climbing card game. Design and art. In progress.
- Executive Challenge (University of Texas McCombs Business
School Plus Program/Enspire Learning). Multiplayer business
ethics/leadership simulation for 350 second-year MBA students. Sponsored
by Dell Corporation and H-E-B Grocery Company. Staged October 2003 in
paper-and-token version. Multiplayer computer version by Enspire Learning
developed October 2004-date. Design and ongoing content creation.
- Star Wars: Galaxies (Sony Online Entertainment, launched
June 2003). Massively multiplayer online game. Mission design and
character dialogue.
- ATMA: The Light of Mythic
India, first-person roleplaying/puzzle game set in ancient India
using the Unreal Warfare engine (4D Games, in progress). Complete
storyline, major design contributions, character descriptions, dialogue,
promotional copy.
- Lobby: A Game of Congressional
Power Politics, satirical online browser-based multiplayer game
(GameWorld Technologies, cancelled 2000). Design, programming, and
graphics in GameWire, proprietary Java-based visual toolset.
- Guardians: Agents of Justice, turn-based superhero strategy
game (Microprose, cancelled 1998). Text contributions.
- Junction Point, massively multiplayer fantasy roleplaying
game, changed in midstream (arrgh) to single-player science-fiction
roleplaying game (Looking Glass Technologies, cancelled 1997). Principal
design.
- Magic: The Gathering Battlemage
(Acclaim, 1997). Minor text contributions.
- MadMaze
II, online text adventure game for Prodigy (cancelled 1992). Plot and
script.
- The Two Towers (Interplay, 1992) and
Return of the King (Interplay,cancelled 1994), computer roleplaying games.
Design and pseudocode scripting of "Ithilien" and "Paths of
the Dead" sections.
- Castles Campaign Disk
#1, expansion for Castles simulation/strategy game (Interplay, 1992). Text
contributions.
- Tangled Tales, 2400 AD, Space
Rogue, and Windwalker, computer roleplaying games (Origin Systems, Inc.,
1989). Documentation and text contributions.
Pulications -
Ultra-Violet. Techno-fantasy novel. In progress.
- Cast of Fate (TSR, 1996). First (and only) novel in the
Dragon Dice series.
- Piercing a Veil (FASA).
Novel in the Earthdawn series. Unpublished in English; published in German
translation, 1998.
- Galactic Challenge (TSR,
1995). "Endless Quest" book based on the Amazing Engine
roleplaying setting The Galactos Barrier.
- Knight of
the Living Dead (TSR, 1989). Third in the "Catacombs"
series of illustrated trade paperback adventure gamebooks.
- The Willow Sourcebook (Tor Books, 1988). Licensed tie-in for
the George Lucas film "Willow"(1988).
- The
Vanishing City (TSR, 1987). Fifteenth in the "Advanced Dungeons
& Dragons" adventure gamebook series. Translated into Danish (Den
Forsvunde By, Copenhagen: Borgen, 1989) and Portuguese (A Cidade
Desaparecida, Publicacoes Europa-America, Lda., 1992).
- Through Six Dimensions (TSR, Inc., 1987). Fourth in the
"Marvel Super Heroes" licensed series of adventure gamebooks,
featuring the comic book superhero Doctor Strange. Reprinted in Great
Britain (London: Puffin Books, 1988).
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